Things you may not notice in Timor: Prologue
Hello! Few people allready asked me why did i say that i put a lot of efford to Timor:Prologue, if it is such a short game. So i wanted to tell you few small things (Not all of them) that you may not mark while playing it.
- Step sound and drawing design made that way, so it imitates heart beat.
- Each new room have increased moving speed so that "Heart beat" is being increased, making player, unconsciously fear more with each step.
- Not everything that is being sad by Timor is vissible, because when he speaks, he just trying to remember how it was, but we see real perspective of the story.
I wont tell you all the small things i made in game, but gave you a little tips on understanding why this game took me so much "invissible" effort
Thank you again for playing my game.
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